What is V Rising
Despite a small delay, recently the new V Rising Indie game from Stunlock Studios successfully moved to the early access stage, opening their doors to players who are ready to part with a small amount of bloody money. In this article, having dismantled all the chips and features of the game, we will see what it is.
- March resources
- The final goal
- Basic information
- Survival and Blood
- Development of the character
So, if you put it quite simply, V Rising is an isometric survival in which you have to try on the role of an ancient vampire that woke up from a long sleep. The rest of the game is made according to the scheme almost standard for such a genre, that is, the gameplay contains in itself: MMO elements, survival, studying the world, collecting resources, development of a character, a system of construction and a simple “modern” editor of the character (if desired, you can make A vampire girl with a beard). Next, we will study each element in detail.
Let's start with the simplest - MMO. It is expressed in the fact that before you start plunging into a new fascinating world, you need to choose one of the many servers. All of them are divided by type - official \ unofficial, orientations - PVE, PVP, hardcore PVP with Full Luta and “Rules” (server settings). After creating the character, he is attached to the selected server and cannot be transferred to another. It is worth noting right away that the total capacity of official servers is 40 players, and the maximum possible is 60 (I couldn’t put it above this value).
If for any reason you do not want to play on “alien” servers, you can create a private server through the corresponding option in the main menu or raise your local server through a separate “client” (it is automatically installed with the game). It is important to note that in fact both options allow you to create your own server, but in the first case, if you wish, you cannot change the “rules”.
Survival and Blood
Since in V Rising you play for the vampire, the survival process is quite simple, in addition to CP, it boils down to tracking two things - the sun and the quenching of eternal thirst. Due to the presence in the game of the change system, your most dangerous enemy is daytime and sunlight, because, as we know, under its influence, vampires quickly turn into a small bunch of burning ash.
From a game point of view, this feature looks as follows: as soon as the character in the daytime is in an open area, a golden beam falls from the sky and begins to gradually intensify. After a short delay, he reaches full strength and only after that the character’s CP quickly disappears every second. Fortunately, the player has a couple of seconds on the standard rules with the full stock of CP to hide in the shadows, which in turn constantly change, simulating the effect of the sun on various objects.
With a thirst for blood, everything is a little simpler and more complicated. Firstly, the vampire as a special creature is forced to periodically eat blood in order to replenish his reserves and, so to speak, “not to die”, from the game point of view as soon as the reserve reaches 0, the character begins to receive periodic damage. Secondly, the blood acts as the simplest way to restore CP, and believe me, you will use this opportunity quite often (even more often than you want).
You can replenish the supply of blood in two ways (at least I did not find others): to suck it from any living creature or eat hearts constantly falling out from opponents. However, having chosen one of the ways you will face the difficulty mentioned above - having drunk any blood, the character receives special buffs depending on its type and quality (hearts have a neutral type of blood, without any effects).
At the time of writing, the game in the game is only 6 types of blood with the following properties, and the quality of the blood (it is determined randomly for each enemy) determines what level of property you will receive (in total 5).
- Worker - affects the number of resources received, damage on resources, and provides a small chance to instantly destroy the resource.
- Creature - increases the speed of movement, increases resistance to the sun, reduces incoming damage and increases the rate of health regeneration.
- Warrior - improves everything related to damage in close combat and damage to weapons.
- Brute - adds the main attack the effect of HP restoration, increases the speed of attack and several more properties associated with battle.
- Rogue - improves everything related to critical weapon damage, reduces KD jerking and adds a 100% chance to inflict critical damage.
- Scholar - improves everything related to damage and adds the effect of HP recovery.
- Note: level 5 always increases the effectiveness of all previous levels by 30%.
The world of V Rising is divided into 5 different regions and it can be called quite large, especially for 40-60 players. Between themselves, the regions are distinguished by biomes, resources and, most importantly, opponents. For example: in the first initial biom, you will find ordinary creatures, undead, bandits and law enforcement forces armed with the base weapons of near -combat and bows. In the left upper biomes, you will already find mythical harpies, knights, dressed in heavy armor, and soldiers with guns.
Also, some biomes have very interesting features that must be taken into account in the process of studying the location. For example, in the already mentioned left upper biomes, you can stumble upon houses surrounded by garlic - he hangs the summarizing Debuff, churches surrounded by a holy aura that gradually inflicting damage, and desecrated mines, affected by mysterious green energy.
From the point of view of the mechanic of interaction with the environment, there are not so many of them yet, but there are interesting things, such as: the character can jump from the cliffs, opponents destroy objects and cause damage to the allies, the roads are patrolled by ordinary opponents or min-bosses, opponents can attack On each other, if they belong to the hostile faction (a la people attack the undead).
Since V Rising is surviving, the most important aspect of the gameplay is the collection of resources made almost according to the standard scheme, but with a number of sometimes very pleasant features. Firstly, the developers moved away from the standard system “to collect ore, the player definitely needs a kirk” and allowed to collect resources with any weapons of a suitable grade. For example, sulfite can only be harvested with copper weapons, and iron ore with weapons from “advanced” copper.
Although in the game there is still a kind of “tools” in the form of a special property of “weapons causes additional damage by type of resources”. However, I conducted several tests on the example of a macer with the effect of increasing damage by minerals and it turned out that it was only accelerating the production process itself, and the total number of resources is about the same. In general, with the exception of one small detail (we’ll talk about it a little later) no matter what exactly you get resources. An exception to the above is a fishing rod.
Secondly, some basic and even advanced resources can be obtained not only by collecting resources or processing, but simply as a loot. The developers stuffed various resources in the lout from opponents and scattered a settlement around the world with a certain list of possible resources. So if at a certain point in time the player is tired of collecting ore, flowers, chop trees and he will remember that he plays for an immortal vampire, if desired, you can safely cut out several deaths for the sake of valuable loot.
It is important to note that the loot in the villages contains almost all destroyed objects, ordinary and gold chests. The latter store the most valuable objects, but also open with a delay, which, of course, plays a special role on PVP servers.
So we approached the first RPG element. In V Rising, the characters have no levels, instead, their combat potential reflects the average level of equipment (GS), this figure is displayed to the left of the character and opponents. In fact, the HS shows how dangerous the enemy is, and if I understood everything correctly, it affects the resulting \ inflicted damage based on the difference between the GSA. Apparently, the maximum possible GS of the character is 78, and the most powerful enemy is 80.
The process of improving equipment is made according to a simple and standard scheme - they created a basic set of equipment, then they opened a new one and switched to it (sometimes one improves into the other). But all this is due to the general progress of the development of the character, which we will talk about a little later, but for now we will study the process of improving equipment, from the basic to endheim:
- Bone weapons and boneguard equipment.
- Reinforced bone weapons and Plate boneguard equipment.
- Copper weapons and nightstalker Equipment.
- Merciless Copper weapons and Merciless Nightstalker Equipment.
- Iron weapon and hollowfang equipment.
- Merciless Iron Weapons and Merciless Hollowfang Equipment.
- Dark Silver weapons and dawnthorn Equipment.
- Sanguine weapons and bloodmoon equipment.
The elements of equipment include only 8 objects. Almost all of them are divided by a grade from white to purple, and with the exception of the rings they have very simple effects (sometimes with mere bonuses) and a margin of strength (this is the smallest part), periodically requiring repair.
- Weapons - is not placed directly in the equipment interface, but is located on the fast access panel, which is why in battle you can switch between all available types of weapons.
- At the time of writing, the weapon is divided into 7 archetypes - a sword, axes, a mace, a spear, onions, a braid, paired blades (like Bloodrayne). The last 3 are available from Iron weapons.
- A helmet is a decorative object and does not give any stats, at least only I saw such.
The second RPG element is expressed in two simple things - the abilities of weapons and the character's abilities. Like the process of improving equipment, they play a huge role in the development of your character, although in my opinion, one is much more significant than the second (then you will understand why).
Each archetype of weapons, with the exception of the basic attack, has 2 special abilities, they cannot be changed, mixed with each other and, most importantly, to open at the very beginning. All due to the fact that they are attached to a certain stage of development: Copper weapons open 1 ability, and Iron has the second.
With the character’s abilities, everything is already much more interesting, they are divided into 5 different directions (schools) and special vampire. In battle, the character can use a jerk, two active abilities, ultra, and each school has its own version of a jerk, 2 variations of ultrasound, from 4 to 5 active abilities. Accordingly, they provide a choice of 38 abilities that can be interfered with each other.
The process of unlocking the character’s abilities is very simple - during the passage of training, they give out a drawing of the Blood Altar structure, which contains a list of all mini -bosses. One of the abilities of schools or vampire is attached to each such boss, you just need to defeat the boss and then drink his blood.
As for vampire abilities, it is a set of unique, mostly non -ears, but extremely useful skills. For example, the ability to hypnotize opponents, in order to then turn them into faithful slaves or a living bag of blood, the ability to turn into various animals or humans. Perhaps the most useful of such abilities is the transformation into a bat, it allows you to fly over the map, but, alas, by default on all official servers, an option is included that does not allow teleporting / activating the shape of the mouse if the character in the backpack has resources.
Development of the character
This item includes one already standard common game mechanics and one unique, both determine the overall progress of the development of the character. The first is a standard research table that allows you to unlock new “things” in 3 categories: buildings for the base, equipment, weapons, rings and consumed items.
To open “things”, the player needs to get a book with a recipe for this thing or collect a certain number of objects-knowledge to unlock a random “thing”. In total, there are three such tables in the game and each is attached to its own stage of general progress, and each of them uses its own subject -knowledge in a certain amount: the first will require 50 sheets of paper, in the second - 75 scrolls, in the third - 100 schemes.
The second unique mechanic is the same “Blood Altar”, because in addition to abilities, special structures for the base, recipes of “things”, alternative methods of crafting advanced resources and so on are also tied to some. For example, in order to unlock the Tannery processing base at the very beginning, you will have to kill the archers to unlock the Iron Equipment - the King of the bandits, etc.
Perhaps not a single survival is complete without a construction system, and V Rising is not an exception to this rule, and besides, each self -respecting vampire should have its own lock. This feature plays a huge role in the gameplay, because without it you cannot create advanced resources, equipment, open new things and so on.
The creation of a castle or a player’s personal base begins with the creation of a kernel (heart), you can place it in almost any part of the world, with the exception of certain obvious places by the type of city of people or an important field. On official servers with standard rules 1, the player can create up to two bases, and the maximum possible number is 5. For what we need to see for example a little later.
After creating the nucleus, it must be activated with blood (falls out of all opponents) and periodically nourish it. This is necessary to protect structures from attacks by other players, even on PVE servers if the core is exhausted, players can break the walls and destroy the base. Fortunately, it is quite simple to collect blood, for example, I have enough of it for about a month of protection.
Since the rest is simple, I will describe the base briefly:
- The territory around the core expands due to the special structure “border”. You can place only a certain number of boundaries based on the level of the nucleus.
- Various structures are placed inside the base: a coffin (a point of resurrection), a craft of basic and advanced resources, the machines of creating basic and advanced equipment, a chest for analyzing equipment, research tables, monsters spawn points (for collecting resources), container for storage of things, etc..
- I would attribute the cells for people to the special construction of the base in order to turn them into living sources of blood and the points of teleport (returning to the question of the need for several bases).
* At the later stages of the game, the coffin-servants opens up to turn people into faithful slaves. They will protect your base, but the most interesting thing is that they can be sent to resources. However, first will have to equip them with good equipment to increase the chance of success.
The final goal
Unfortunately, in view of certain bugs, I could not fully test the main goal, but based on available information, it is as follows. On the map there are 3 special relics called “Soul Shaard”, guarded by the most dangerous bosses. If you can kill the guard, capture the relic and transfer it to the base, a new structure will automatically open, which allows you to get a powerful 2-hour buff. Actually, 3 relics = 3 powerful buffs.
Depending on the rules of the server, one or more players can take possession of relics, but the idea itself is ideal exclusively for PVP servers.